After last week’s Face Off first we rejoin the remaining
four as they plunge into the dark world of werewolves. This week’s spotlight challenge was to create
the werewolf that would pair to the vampire they had previously created. In addition they must also give their
werewolf a new mutation or ability. The
focus was to be on cohesion with your previous idea and also the creativity to
push the werewolf one step further.
One of the nicer points of this part of the competition is
that you see less of the major fiascos in the lab, but it can make waiting for
the reveals very daunting. Thankfully my
favorite little energizer is there to help break up the stagnant working shots
with a tiny freak out. On their walk
through Mr. Westmoore made it a point to tell poor Tyler that he thought his
planning was weak. To be fair, Tyler was
trying to make a more human looking werewolf but, it read as vampire to the veteran
artists. The nose of any wolf figure you
encounter lends more to the canine muzzle; a feature that Tyler had tried to
stay away from, but in his attempt to be different his sculpt lacked any canine
form. The good thing about Mr
Westmoore? Upon seeing that he had
freaked Tyler out, he went back to give him some words of encouragement and
sends him back to the lab in better spirits.
Rashaad, however found himself in a bind that didn’t want to
work itself out. With his vampire having
powers that were of earth and flora, he decides that he wants his wolf to be a
fire caster and so attempts hand extensions for his model. The problem is in the treatments of the mold
as he forgets a binding agent in the search for time. This misstep causes the hands to bind
incorrectly and they crackle in his hands, not to worry though, as he attempts
once more with a correctly shaped hand.
The rest of the lab time seems to run smoothly, until the
models show up and there is yet another issue.
George’s model has become ill and has been replaced by an actor with
much thinner lips. Why does this
suck? Well the whole application has
been riding on specific features and the actor quickly recognizes that he cannot
achieve all of the range of motion in the face, but it’s too late to turn back
now so on to paint they go!
At the reveal everything seems to be opposite of last week,
to a point. In sharp contrast to his
brilliant vampire, Rashaad’s fu dog esque wolf seems small and hokey. The biggest problem is the wardrobe. Draping the body so completely does not allow
for the bulkiness and strength attributed to most werewolves. I did like the details in the face, as he is known
for packing those in, but it didn’t read wolf as much as cute dog.
In huge contrast to last week however, was Tyler. Tyler’s wolf, while still looking manly was bulging
at the seams with a strong and striking look that gave it the true horror that
we look for in a wolf. What I liked
particularly was that he succeeded in bringing the man while still carrying out
the look of an animal. The added attribute
however, a pair of spikes, was not as powerful or even shown as I would have
liked.
Niko’s wolf was just a hot mess. I don’t know what it is about his faces but
they are always crooked. Go ahead and
look at each one the main thing you will notice is that they tilt to the left
more than a little bit. It actually
really bugs me, about as much as his nose less creature. I don’t know something was just really off.
In the end it is George’s mutation that was the most
successful. He went the route that the
werewolf is a mutation of his vampire creature and it reads clear as day in
both the sculpt and paint. The face is
so striking until you get to the elongated nails and elbow spikes, similar to Tyler’s
but far more successful, and the wolf just excels.
In the end, George’s fierce creation takes the top look and
Niko is sent home. Now we hold our
breath until next week’s exciting finale, so close and yet so far!
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