Wednesday, April 2, 2014

I'm Skeksi and I know it!: A Jim Henson Creature Shop Challenge Recap


This week the Jim Henson’s Creature Shop Challenge opened its doors to one of the movies that was very near and dear to my heart growing up, The Dark Crystal.  As a child this movie was on a constant play back in our house, everything from the little bugs to the giant Mystics where given a special place in my heart.  Most importantly, however and perhaps oddly my favorite, were the keepers of the crystal known as the “Skeksis.”  The Skeksis combination of bird and scales gave them an awesome creepy factor that terrified me and intrigued me, not to mention my father teasing me with the “hmmmmm’s” of the Chamberlin.   What I found to be the coolest though, was their clothing.  I loved the opulence on top of the grotesque.  The ideals of a ruff collar on a shriveled body, just gives an awesome design element when pair with the tiny hands and hunched over way of almost scuttling around.

So this week, the creators were asked to make a functioning Skeksis, keep in mind that it took the studio weeks to design and fabricate even just a few of the original Skeksis, our designers put in groups of three and given three days.  I love how this show asks for miracles, and the hits keep coming when they are given the added element of a banished Skeksis that is being called back from a harsh climate, oh and everyone has to puppeteer something.

The teams are broken into Tina, Russ and Ivonne who represent the arid desert.  Team two was divided into Jake, Ben and Lex who were given a frozen wasteland to play in.  And finally, Robert, Melissa and Josh who chose decaying forest.  Right off the bat, I was waiting for the sparks to fly as Russ’s face sunk to have to work with Tina again, but it was short lived as he wanted to opportunity to make right the mistakes of the last challenge.  The other interesting note is having top and bottom creators in one team was interesting as Josh and Robert are lumped together.  This week’s mentor was also a nice little surprise as the show introduced Julie Zobel, a fabrication supervisor for the creature shop.  To say that this woman is familiar with the Skeksis, is not doing justice to all of her work on fabulous pieces throughout my childhood.  Yeah, I geek-ed out a bit… I was already on a high from the Skeksis what do you want?

So, with the groups and climates assigned everyone goes to work on the areas where they believe their talents will shine and for the most part that is true.  Robert is relieved to be free of a foam application and feels right at home connecting the servos for his animatronics, it’s clear that this build is definitely in his wheelhouse.  I love seeing artists when they are confident in their work, there is always so much more love put into the pieces you feel good about.  Melissa also shines as she discovers that with two people trying puppet this creation, the key to a successful move will be to make the structure as light as she can without losing any of Chad’s beautiful design or Roberts well done sculpt.

In the frozen wasteland, everyone seems to be plugging away in a copasetic movement to their goal of an almost mutated kind of Skeksis.  Their take is have a Skesis that has spent hundreds of years in the waste and is now shriveled and has taken to covering himself in the carcasses of dead larger animals for warmth.  I love to watch a team this is content to do more than yell at each other.

In our third group, yelling isn’t what we find but, there is clearly aggravating circumstances as Tina may have bit off more than she can chew trying to set up the mechanics of the creation.  She is quickly overwhelmed and in the weeds because she lacks focus.  Tina isn’t untalented, she is just scattered when it comes to the project.  She’s a starter, not a finisher and with this major dead line unfortunately, she is a boot on the wheel of progress.  Russ steps in to try to put this creation back on track but, it leaves Ivonne to finish up the design and painting.  What is Tina put on?  Well she decides to make a creature to pee on the Skeksis.  Right away this thing looks ridiculous and feels somewhat sophomoric.

As the last day comes to a close the creatures head out to choreograph their Skeksis with the master puppeteer and it feels like a scramble as problems start to threaten the abilities of the frozen group to keep their creation strong for the duration of the test.  It would appear that the head has become too weighted down by the amount of servos running through it but it is remedied by placing an extra grip inside the head itself.

As the screen tests begin, they must deliver the Skeksis through the hall of the crystal to a staff at the forefront of the stage.  The crystal and props in the room?  From the movie… Yes I did geek-gasim.  So, the first was “Skeksisth” the decaying forest dweller.  I loved this look because it gave you the feel of a classic Skeksis with its layers of fabric and decaying adornments.  The addition of the “chicken bug” as a side prop was also amazingly detailed and gave Skeksisth someone to bounce a little bit of action off of.  The judges didn’t care for the ruff on the neck, but in my opinion it was really reminiscent of that bird meets frilled lizard idea.  The only issue I had with the creation was that it was very dark and, in my opinion could have used a pop more of color in the body.

The next creature up for the judges was Skekdero, of the arid desert.  As soon as this came out, I just didn’t get Skeksis, it was a beige blob that seemed to lilt to one side.  The “pee creature” seemed fake and gross all at the same time and none of the servos worked.  The eyes of the creature were set in so deep that the shadow of the lights made the mechanisms worthless anyway.  It just didn’t read right to me or the judges.

Last to go up, team frozen wasteland whose Skagath came onto the scene complete with a glowing orb.  Oooohhhh shiny!  I really loved the design in this Skeksis because it clearly screamed frozen waste, from the icy paint job on the face to the large pelt slung over his back it was such a cohesive idea.  I have to hand it to these three; if it weren’t for a few minor details they would have clenched the look of the day.  The sad fact is, however it was the minimal movements and the offset eyes that lost top spot.  Brian Henson made the excellent point that it would be hard to believe and direct a creature whose gaze was unbelievable.

In the end it was Robert’s redemption as he took the top prize for his beautiful head and range of motion.  His ultimate joy was absolutely precious to see, his confidence is restored.  On the other end however, Tina is sent home for the disastrous malfunction of the servos.  I wish her luck on all her projects and that this experience puts her back out in the world renewed and reenergized.  Bye Tina.

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