Tuesday, March 4, 2014

Daryl takes an arrow to the feels: A The Walking Dead review


This weeks The Walking Dead smelled of moonshine and disappointment.  Since the prison fell the director has taken a stance that we will follow the differing groups as they travel to what is foreshadowing to be the next safe point or “zone.”  Sunday night got us all caught up on our favorite little team of backwoods Georgia and farm girl jukebox known as Daryl and Beth.  Normally I am one to be giddy when they put Mr. Dixon on the screen for an hour, his muscle and grizzle delight the fan girl in me as much as his cross bows skill and determination; this episode was quite the flop.

Let’s start as we do at the beginning with the two digging through an abandoned car, why are there so many supplies still left in these cars? You’d think by now they’d have been more than over raided by survivors.  Not important, what is important is the two horrible things that creep up on them unexpectedly.  As always the walkers seem to show up when you’re trying to get stuff done, but even worse is the thunderstorm that looms in the distance.  All through the long walker filled night the two hold up in the trunk as lightning and rain bash down on the abandoned car.  Beth clinging to her knife, Daryl with grip on the cross bow… sleep.  Seriously guys? There is an unnatural amount of hell out side!  Still the walkers move on and the two scrape junk into sacks and keep moving as we fade into opening credits.

The next scene is a lovely bit of hunting for a back woods delicacy, rattle snake.  Disgusting, well not as disgusting as watching Daryl gnaw away at the carcass.  The duo have built a somewhat suitable camp, and it would seem our grizzled hero has taken it upon himself to revert back to his knuckle dragging, I just need to survive ways.  Beth is pretty much acting like a college teen on a camping trip.  All she wants is her first drink.  This little endeavor turns into the entire episode.  Let’s find Beth a drink, because that’s what’s important in this barren waste of an existence.

Beth explains that the search for booze is more or less just to try to feel normal.  She doesn’t want to live in the “suck-ass” camp anymore.  Where does she want to go?  A country club, because “golfers like to booze it up.”  Well, it is no lie they do enjoy a cocktail, let us stop and think for a moment before we enter.  They also retreat to their clubs in states of panic so I would say it’s safe to assume there is going to be people in there.  Nothing could possibly prepare you, however for the hell they bust in on.  They find rows and rows of the dead-dead, all of the bodies wrapped in fashion and draped in excess, the truly horrifying thing?  Three of the walkers are hanging, literally dangling from the ceiling.  What does Daryl decide to take? Money… Not useful at all pal. 

The two are rushed further into the club by a pack of walkers trying to get inside, when Beth still on a mission finds a bottle in the walk in freezer.  Hurray!  Only one stupid problem, it’s perched high up and in an attempt to collect it Beth is attacked and is forced to use the wine bottle as a weapon.  Crap.  The next part of the journey requires lifting a grandfather clock upright, which in my mind would scream “dinner bell” but, Daryl doesn’t seem to agree.

Inside the pro shop Beth picks out a lovely yellow shirt and white cardi ensemble before trying to take down a mocked body.  Daryl prefers to cover the body with a sheet and move on when the dinner bell rings.  Hey look who was right?!  So now it’s up to Daryl and the golf clubs to take a swing at the undead.  Along with the walkers we must say good bye to Beth’s lovely cardi.  Really?  Did you expect that to last your club of death? 

Finally the bar, and what does Beth find so that she can fulfill the mission? Peach Shnopes, I don’t know what’s worse the booze of choice, or the glasses she considers drinking it out of.  Resigning herself to the bottle, she has a mini breakdown and it’s up to her grunting friend to right this situation.  Daryl destroys the bottle and leads her out to get a taste of something real.  Now, I know what you are thinking, liquor store, right?  Nope, we are going to a still to get some good old fashion moonshine.  As someone who has tried my share of shine, this is not a good idea, unless you are looking to make sure she never wants to drink again.

Daryl explains that his father had a shack like the still so it was easy to identify.  All of the revolting, hillbilly couture decorations seem to awaken long ago memories of who Daryl has been trying to shut out, and yet somehow seems to be tripping back into.  This is bad news for Beth who entices him to drink as well with a question oriented drinking game.  What she gets is an irate Daryl.  Now when I say mad, I mean on the verge of violence.  He goes so far as to drag Beth from the house to torture a walker as she cries.  The whole scene went from silly teen angst to violent frat party mistake is seconds.  From this horrid display comes a weird sense of revelation.  Who was Daryl?  What made him so angry?

The truth is, he wasn’t anyone.  All he did was blindly follow Merl around and never seemed to want to go anywhere.  Truth be told, this world ending crap might have saved his soul, the soul that Beth desperately tries to awaken in him as he spits in her face.  In the end Beth knows Daryl is going to be the last man standing and she’s probably right, cryptically telling him that he is going to miss her when she’s gone.

As the episode into the feels closes, the two decide in a cathartic rush to burn down the still.  I get it, let’s torch your awful past and feel better, blah blah blah… Um guys… did you notice that now we lit a walker beacon?  What the fuck?!                  

 

No comments:

Post a Comment